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The dialog that appears to help users through the deletion process in the editor. It helps them find references to assets being deleted and gives them options on how to best handle cleaning up those remaining references.
| Name | SDeleteAssetsDialog |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h |
| Include Path | #include "Dialogs/SDeleteAssetsDialog.h" |
Syntax
class SDeleteAssetsDialog : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SDeleteAssetsDialog
- FSlateControlledConstruction → SWidget → SCompoundWidget → SDeleteAssetsDialog
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~SDeleteAssetsDialog() |
Dialogs/SDeleteAssetsDialog.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetReferenceNameBorderWidget | TSharedPtr< SBorder > | Dialogs/SDeleteAssetsDialog.h | ||
| bIsActiveTimerRegistered | bool | Whether the active timer is currently registered | Dialogs/SDeleteAssetsDialog.h | |
| ConsolidationAsset | FAssetData | The selected asset we're going to consolidate the would be deleted assets into. | Dialogs/SDeleteAssetsDialog.h | |
| ConsolidationAssetThumbnail | TSharedPtr< class FAssetThumbnail > | The consolidation asset thumbnail | Dialogs/SDeleteAssetsDialog.h | |
| ConsolidationPickerComboButton | TSharedPtr< SComboButton > | Dialogs/SDeleteAssetsDialog.h | ||
| DeleteButton | TSharedPtr< SWidget > | Dialogs/SDeleteAssetsDialog.h | ||
| DeleteModel | TSharedPtr< FAssetDeleteModel > | The model used for deleting assets | Dialogs/SDeleteAssetsDialog.h | |
| DeleteSourceFilesCheckbox | TSharedPtr< SCheckBox > | Dialogs/SDeleteAssetsDialog.h | ||
| ForceDeleteButton | TSharedPtr< SWidget > | Dialogs/SDeleteAssetsDialog.h | ||
| GetSelectedReferencerAssets | FGetCurrentSelectionDelegate | The delegate that allows us to request the currently selected assets in the On Disk References section. | Dialogs/SDeleteAssetsDialog.h | |
| ObjectsToDeleteList | TSharedPtr< SListView< TSharedPtr< FPendingDelete > > > | Dialogs/SDeleteAssetsDialog.h | ||
| ParentWindow | TWeakPtr< SWindow > | Dialogs/SDeleteAssetsDialog.h | ||
| ReferencerCommands | TSharedPtr< FUICommandList > | Command list for the context menu for the referencer assets | Dialogs/SDeleteAssetsDialog.h | |
| RootContainer | TSharedPtr< SBorder > | Widgets. | Dialogs/SDeleteAssetsDialog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
Construct a SContentReference. | Dialogs/SDeleteAssetsDialog.h | |
TSharedPtr< SWidget > GetWidgetToFocusOnActivate() |
Function to get the appropriate widget to focus when the parent window is activated. | Dialogs/SDeleteAssetsDialog.h | |
void OnCancelHotkeyPressed() |
Function to be hooked up to the Cancel hotkey (Escape) for the dialog window. | Dialogs/SDeleteAssetsDialog.h | |
void OnConfirmHotkeyPressed() |
Function to be hooked up to the Confirm hotkey (Enter) for the dialog window. | Dialogs/SDeleteAssetsDialog.h |
Overridden from SWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Dialogs/SDeleteAssetsDialog.h |