Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SCurveEditor
Used to track a key and tangent
| Name | FSelectedTangent |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h |
| Include Path | #include "SCurveEditor.h" |
Syntax
struct FSelectedTangent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SCurveEditor.h | |||
FSelectedTangent
(
FSelectedCurveKey InKey |
SCurveEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsArrival | bool | Indicates if it is the arrival tangent, or the leave tangent | SCurveEditor.h | |
| Key | FSelectedCurveKey | The Key for the tangent | SCurveEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
If this is a valid Curve/Key | SCurveEditor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FSelectedTangent& Other |
Does the key and the arrival match ? | SCurveEditor.h |