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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SCurveEditor
Used to track a key and the curve that owns it
| Name | FSelectedCurveKey |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h |
| Include Path | #include "SCurveEditor.h" |
Syntax
struct FSelectedCurveKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelectedCurveKey
(
FRealCurve* InCurve, |
SCurveEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Curve | FRealCurve * | SCurveEditor.h | ||
| KeyHandle | FKeyHandle | SCurveEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSameCurve
(
const FSelectedCurveKey& Key |
Does the curve match? | SCurveEditor.h | |
bool IsValid() |
If this is a valid Curve/Key | SCurveEditor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSelectedCurveKey& Other |
Are the curve and the key different ? | SCurveEditor.h | |
bool operator==
(
const FSelectedCurveKey& Other |
Does the curve and the key match ? | SCurveEditor.h |