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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SCurveEditor
- FGCObject::AddReferencedObjects()
- SCurveEditor::AddReferencedObjects()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h |
| Include | #include "SCurveEditor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SCurveEditor.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Since we create a UFactory object, it needs to be serialized
Parameters
| Name | Description |
|---|---|
| Ar | The archive to serialize with |