Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SCreateAssetFromObject
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SCreateAssetFromObject::FArguments
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h |
| Include | #include "SCreateAssetFromObject.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SCreateAssetFromObject >
Constructors
| Type | Name | Description | |
|---|---|---|---|
FArguments () |
Functions
| Type | Name | Description | |
|---|---|---|---|
| WidgetArgsType & | AssetFilenameSuffix
(
FString InArg |
The default suffix to use for the asset filename | |
| WidgetArgsType & | The path we begin naviagation at | ||
| WidgetArgsType & | CreateButtonText
(
FText InArg |
The label for the create button | |
| WidgetArgsType & | DefaultNameOverride
(
FText InArg |
||
| WidgetArgsType & | HeadingText
(
FText InArg |
The text to display at the top of the dialog | |
| WidgetArgsType & | OnCreateAssetAction
(
const FOnPathChosen& InDelegate |
Action to perform when create clicked |
Typedefs
| Name | Description |
|---|---|
| WidgetArgsType |