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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- SCompoundWidget
- FSlateInvalidationRoot
- SWindow
- SCreateAnimationAssetDlg
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
Include | #include "AnimationEditorUtils.h" |
Syntax
class SCreateAnimationAssetDlg : public SWindow
Remarks
Dialog to prompt users to decide an animation asset name
Variables
Type | Name | Description | |
---|---|---|---|
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FText | AssetName | |
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FText | AssetPath | |
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EAppReturnType::Type | UserResponse |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Construct
(
const FArguments& InArgs |
|
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FString | GetAssetName () |
Gets the resulting asset name |
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FString | GetAssetPath () |
Gets the resulting asset path |
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FString | Gets the resulting full asset path (path+'/'+name) | |
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FReply | OnButtonClick
(
EAppReturnType::Type ButtonID |
|
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void | OnNameChange
(
const FText& NewName, |
|
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void | OnPathChange
(
const FString& NewPath |
|
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EAppReturnType::Type | ShowModal () |
Displays the dialog in a blocking fashion |
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bool | Ensures supplied package name information is valid |
Classes
Type | Name | Description | |
---|---|---|---|
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FArguments |
Constants
Name | Description |
---|---|
LastUsedAssetPath |