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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SBasePoseViewport
- SEditorViewport::IsVisible()
- SBasePoseViewport::IsVisible()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
| Include | #include "SSkeletonWidget.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SSkeletonWidget.cpp |
virtual bool IsVisible&40;&41; const
True if the viewport is currently visible