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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SActorEditorContext
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SActorEditorContext.h |
| Include | #include "SActorEditorContext.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SActorEditorContext.cpp |
static bool IsVisible
&40;
UWorld &42; InWorld
&41;