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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Preferences
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimationBlueprintEditorOptions
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Preferences/AnimationBlueprintEditorOptions.h |
| Include | #include "Preferences/AnimationBlueprintEditorOptions.h" |
Syntax
UCLASS (HideCategories=Object, Config=EditorPerProjectUserSettings, MinimalAPI)
class UAnimationBlueprintEditorOptions : public UObject
Remarks
A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bHideUnrelatedNodes | If true, fade nodes which are not connected to the selected nodes |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimationBlueprintEditorOptions
(
const FObjectInitializer& ObjectInitializer |