Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Preferences
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h |
| Include | #include "Preferences/PersonaOptions.h" |
Syntax
struct FAssetEditorOptions
Remarks
Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | Context | The name of the asset editor properties apply to | |
| FViewportConfigOptions[4] | ViewportConfigs | Per-viewport configuration |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAssetEditorOptions
(
const FName& InContext |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FAssetEditorOptions& InOptions |