Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/MergeUtils.h |
| Include | #include "MergeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MergeUtils.cpp |
namespace MergeUtils
{
FString MergeUtils::LoadSCFileForMerge
(
const FString & SCFile,
const FString & Revision
)
}
Remarks
Download a source control file path and return it's local path