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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialGraph > API/Editor/UnrealEd/MaterialGraph/UMaterialGraphSchema
Deprecated * Selecting all connected nodes is now handled through common pin actions on graph schemas. See SGraphEditorImpl::SelectAllNodesInDirection.
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
| Include | #include "MaterialGraph/MaterialGraphSchema.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp |
void SelectAllInputNodes
&40;
UEdGraph &42; Graph,
UEdGraphPin &42; InGraphPin
&41;
Remarks
Add all linked to nodes to this pin to selection
Parameters
| Name | Description |
|---|---|
| Graph | CurrentGraph |
| InGraphPin | Pin clicked on |