Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialGraph > API/Editor/UnrealEd/MaterialGraph/UMaterialGraphSchema
- UEdGraphSchema::CanEncapuslateNode()
- UMaterialGraphSchema::CanEncapuslateNode()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
| Include | #include "MaterialGraph/MaterialGraphSchema.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp |
virtual bool CanEncapuslateNode
&40;
UEdGraphNode const & TestNode
&41; const
Remarks
Can TestNode be encapsulated into a child graph?