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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UMaterialGraphNode_Base
- UMaterialGraphNode
- UMaterialGraphNode_Composite
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Composite.h |
| Include | #include "MaterialGraph/MaterialGraphNode_Composite.h" |
Syntax
class UMaterialGraphNode_Composite : public UMaterialGraphNode
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UMaterialGraph > | BoundGraph | The graph that this composite node is representing |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialGraphNode_Composite
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | PostCopyNode () |
Fix up the node's owner after being copied |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call) | ||
| void | DestroyNode () |
Destroy the specified node | |
| UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | ||
| TArray< UEdGraph * > | GetSubGraphs () |
||
| void | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) | ||
| void | OnRenameNode
(
const FString& NewName |
Called when this node is being renamed after a successful name validation | |
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | ||
| void | Perform any steps necessary prior to copying a node into the paste buffer |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditUndo () |
Called after applying a transaction to the object. |