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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialGraph > API/Editor/UnrealEd/MaterialGraph/UMaterialGraphNode_Base
- UEdGraphNode::ReconstructNode()
- UMaterialGraphNode_Base::ReconstructNode()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h |
Include | #include "MaterialGraph/MaterialGraphNode_Base.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Base.cpp |
virtual void ReconstructNode&40;&41;
Remarks
Refresh the connectors on a node, preserving as many connections as it can.