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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialGraph > API/Editor/UnrealEd/MaterialGraph/UMaterialGraphNode_Base
- UEdGraphNode::PostPasteNode()
- UMaterialGraphNode_Base::PostPasteNode()
- UMaterialGraphNode_Composite::PostPasteNode()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h |
| Include | #include "MaterialGraph/MaterialGraphNode_Base.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Base.cpp |
virtual void PostPasteNode&40;&41;
Remarks
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor