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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialGraph > API/Editor/UnrealEd/MaterialGraph/UMaterialGraphNode_Base
- UEdGraphNode::AutowireNewNode()
- UMaterialGraphNode_Base::AutowireNewNode()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h |
| Include | #include "MaterialGraph/MaterialGraphNode_Base.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Base.cpp |
virtual void AutowireNewNode
&40;
UEdGraphPin &42; FromPin
&41;
Remarks
Autowire a newly created node.
Parameters
| Name | Description |
|---|---|
| FromPin | The source pin that caused the new node to be created (typically a drag-release context menu creation). |