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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialGraph > API/Editor/UnrealEd/MaterialGraph/FMaterialGraphSchemaAction_Paste
- FEdGraphSchemaAction::PerformAction()
- FMaterialGraphSchemaAction_Paste::PerformAction()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
| Include | #include "MaterialGraph/MaterialGraphSchema.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp |
virtual UEdGraphNode &42; PerformAction
&40;
class UEdGraph &42; ParentGraph,
UEdGraphPin &42; FromPin,
const FVector2D Location,
bool bSelectNewNode
&41;
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).