Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FMaterialGraphSchemaAction_NewNode
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
| Include | #include "MaterialGraph/MaterialGraphSchema.h" |
Syntax
struct FMaterialGraphSchemaAction_NewNode : public FEdGraphSchemaAction
Remarks
Action to add an expression node to the graph
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UClass > | MaterialExpressionClass | Class of expression we want to create |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMaterialGraphSchemaAction_NewNode
(
FText InNodeCategory, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetFunctionInputType
(
UMaterialExpressionFunctionInput* FunctionInput, |
Sets the type of a Function input based on an EMaterialValueType value. | |
| FName | Simple type info. |
Overridden from FEdGraphSchemaAction
| Type | Name | Description | |
|---|---|---|---|
| FName | GetTypeId () |
||
| UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |