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Unreal Engine C++ API Reference > Editor > UnrealEd > MaterialGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FMaterialGraphSchemaAction_NewNode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
Include | #include "MaterialGraph/MaterialGraphSchema.h" |
Syntax
struct FMaterialGraphSchemaAction_NewNode : public FEdGraphSchemaAction
Remarks
Action to add an expression node to the graph
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UClass > | MaterialExpressionClass | Class of expression we want to create |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FMaterialGraphSchemaAction_NewNode
(
FText InNodeCategory, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetFunctionInputType
(
UMaterialExpressionFunctionInput* FunctionInput, |
Sets the type of a Function input based on an EMaterialValueType value. |
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FName | Simple type info. |
Overridden from FEdGraphSchemaAction
Type | Name | Description | |
---|---|---|---|
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FName | GetTypeId () |
|
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UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |