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Unreal Engine C++ API Reference > Editor > UnrealEd > MaterialGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FMaterialGraphSchemaAction_NewNamedRerouteUsage
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
Include | #include "MaterialGraph/MaterialGraphSchema.h" |
Syntax
struct FMaterialGraphSchemaAction_NewNamedRerouteUsage : public FEdGraphSchemaAction
Remarks
Action to add a local variable usage to the graph
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UMaterialExpressionNamedRerouteDeclaration > | Declaration | Declaration that we want to add an usage of. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMaterialGraphSchemaAction_NewNamedRerouteUsage
(
FText InNodeCategory, |
Functions
Type | Name | Description | |
---|---|---|---|
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FName | Simple type info. |
Overridden from FEdGraphSchemaAction
Type | Name | Description | |
---|---|---|---|
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FName | GetTypeId () |
|
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UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |