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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialEditor > API/Editor/UnrealEd/MaterialEditor/UPreviewMaterial
- UObject::IsAsset()
- UPreviewMaterial::IsAsset()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/PreviewMaterial.h |
| Include | #include "MaterialEditor/PreviewMaterial.h" |
virtual bool IsAsset&40;&41; const
Remarks
Returns true if this object is considered an asset.