Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UStaticMeshComponent
- UMaterialEditorMeshComponent
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorMeshComponent.h |
| Include | #include "MaterialEditor/MaterialEditorMeshComponent.h" |
Syntax
class UMaterialEditorMeshComponent : public UStaticMeshComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialEditorMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from USceneComponent
| Type | Name | Description | |
|---|---|---|---|
| FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |