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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialEditor > API/Editor/UnrealEd/MaterialEditor/UMaterialEditorMeshComponent
- USceneComponent::CalcBounds()
- UStaticMeshComponent::CalcBounds()
- UMaterialEditorMeshComponent::CalcBounds()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorMeshComponent.h |
| Include | #include "MaterialEditor/MaterialEditorMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MaterialEditor/MaterialEditorMeshComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.