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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/MaterialEditor > API/Editor/UnrealEd/MaterialEditor/UMaterialEditorInstanceConstant
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorInstanceConstant.h |
| Include | #include "MaterialEditor/MaterialEditorInstanceConstant.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PreviewMaterial.cpp |
void CleanParameterStack
&40;
int32 Index,
EMaterialParameterAssociation MaterialType
&41;
Remarks
Sets back to zero the overrides for any parameters copied out of the layer stack