 |
bool |
bIsOverrideable |
Tracks if this is a material where post process overrides can be applied (MaterialDomain == MD_PostProcess, BlendableLocation != BL_ReplacingTonemapper) |
 |
TEnumAsByte< EBlendableLocation > |
BlendableLocationOverride |
|
 |
int32 |
BlendablePriorityOverride |
|
 |
bool |
bOverrideBlendableLocation |
|
 |
bool |
bOverrideBlendablePriority |
|
 |
TArray< FEditorUserSceneTextureOverride > |
UserSceneTextureInputs |
Overrides for user scene texture inputs |
 |
FName |
UserSceneTextureOutput |
Override for user scene texture output |