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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorWorldUtils.h |
| Include | #include "EditorWorldUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldUtils.cpp |
UPackage * LoadWorldPackageForEditor
(
const FStringView InLongPackageName,
EWorldType::Type InWorldType,
uint32 InLoadFlags
)
Remarks
Load a world package, managing the WorldTypePreLoadMap to ensure the correct world type is specified in UWorld::PostLoad()