Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Layers > ULayersSubsystem
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include | #include "Layers/LayersSubsystem.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void UpdatePerViewVisibility
&40;
FLevelEditorViewportClient &42; ViewportClient,
const FName & LayerThatChanged
&41;
Remarks
Updates the per-view visibility for all actors for the given view
Parameters
Name | Description |
---|---|
ViewportClient | The viewport client to update visibility on |
LayerThatChanged | [optional] If one layer was changed (toggled in view pop-up, etc), then we only need to modify actors that use that layer |