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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
virtual void UpdateAllViewVisibility
(
const FName & LayerThatChanged
)
Remarks
Updates the visibility for all actors for all views.
Parameters
| Name | Description |
|---|---|
| LayerThatChanged | If one layer was changed (toggled in view pop-up, etc), then we only need to modify actors that use that layer. |