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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual bool UpdateActorVisibility
&40;
AActor &42; Actor,
bool & bOutSelectionChanged,
bool & bOutActorModified,
const bool bNotifySelectionChange,
const bool bRedrawViewports
&41;
Remarks
Updates the provided actors visibility in the viewports
Parameters
| Name | Description |
|---|---|
| Actor | Actor to update |
| bOutSelectionChanged | [OUT] Whether the Editors selection changed |
| bOutActorModified | [OUT] Whether the actor was modified |
| bNotifySelectionChange | If true the Editor is notified of the selection change; if false, the Editor will not be notified |
| bRedrawViewports | If true the viewports will be redrawn; if false, they will not |