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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void SetLayersVisibility
&40;
const TArray< FName > & LayerNames,
const bool bIsVisible
&41;
Remarks
Changes visibility of the named layers to the provided state
Parameters
| Name | Description |
|---|---|
| LayerNames | The names of the layers to affect |
| bIsVisible | If true the layers will be visible; if false, the layers will not be visible |