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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void SetLayerVisibility
&40;
const FName & LayerName,
const bool bIsVisible
&41;
Remarks
Changes the named layer's visibility to the provided state
Parameters
| Name | Description |
|---|---|
| LayerName | The name of the layer to affect. |
| bIsVisible | If true the layer will be visible; if false, the layer will not be visible. |