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Unreal Engine C++ API Reference > Editor > UnrealEd > Layers > ULayersSubsystem > SelectActorsInLayers
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include | #include "Layers/LayersSubsystem.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
bool SelectActorsInLayers
&40;
const TArray< FName > & LayerNames,
const bool bSelect,
const bool bNotify,
const bool bSelectEvenIfHidden
&41;
Remarks
Selects/de-selects actors belonging to the named layers. true if at least one actor was selected/deselected.
Parameters
Name | Description |
---|---|
LayerNames | A valid list of layer names. |
bSelect | If true actors are selected; if false, actors are deselected. |
bNotify | If true the Editor is notified of the selection change; if false, the Editor will not be notified |
bSelectEvenIfHidden | [optional] If true even hidden actors will be selected; if false, hidden actors won't be selected. |