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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem > API/Editor/UnrealEd/Layers/ULayersSubsystem/SelectActorsInLayer
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include | #include "Layers/LayersSubsystem.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual bool SelectActorsInLayer
&40;
const FName & LayerName,
const bool bSelect,
const bool bNotify,
const bool bSelectEvenIfHidden,
const TSharedPtr< ActorFilter > & Filter
&41;
Remarks
Selects/de-selects actors belonging to the named layer. true if at least one actor was selected/deselected.
Parameters
Name | Description |
---|---|
LayerName | A valid layer name. |
bSelect | If true actors are selected; if false, actors are deselected. |
bNotify | If true the Editor is notified of the selection change; if false, the Editor will not be notified. |
bSelectEvenIfHidden | [optional] If true even hidden actors will be selected; if false, hidden actors won't be selected. |
Filter | [optional] Actor that don't pass the specified filter restrictions won't be selected. |