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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
virtual bool RenameLayer
(
const FName & OriginalLayerName,
const FName & NewLayerName
)
Remarks
Renames the provided originally named layer to the provided new name
Parameters
| Name | Description |
|---|---|
| OriginalLayerName | The name of the layer to be renamed |
| NewLayerName | The new name for the layer to be renamed |