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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem > API/Editor/UnrealEd/Layers/ULayersSubsystem/RemoveActorsFromLayers
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include | #include "Layers/LayersSubsystem.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
bool RemoveActorsFromLayers
&40;
const TArray< AActor &42; > & Actors,
const TArray< FName > & LayerNames,
const bool bUpdateStats
&41;
Remarks
Remove the actors to the named layers true if at least one actor was removed from at least one layer. false is returned if none of the actors belonged to any of the specified layers.
Parameters
Name | Description |
---|---|
Actors | The actors to remove to the named layers |
LayerNames | A valid list of layer names. |