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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
virtual bool RemoveActorFromLayer
(
AActor * Actor,
const FName & LayerToRemove,
const bool bUpdateStats
)
Remarks
Removes an actor from the specified layer. true if the actor was removed from the layer. false is returned if the actor already belonged to the layer.
Parameters
| Name | Description |
|---|---|
| Actor | The actor to remove from the provided layer |
| LayerToRemove | The name of the layer to remove the actor from |