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Unreal Engine C++ API Reference > Editor > UnrealEd > Layers > ULayersSubsystem
Inheritance Hierarchy
- TBaseMulticastDelegate_ThreeParams< void, const ELayersAction::Type, const TWeakObjectPtr< ULayer > &, const FName & >
- ULayersSubsystem::FOnLayersChanged
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include | #include "Layers/LayersSubsystem.h" |
Syntax
class FOnLayersChanged : public TBaseMulticastDelegate_ThreeParams< void, const ELayersAction::Type, const TWeakObjectPtr< ULayer > &, const FName & >
Remarks
Broadcasts whenever one or more Layers are modified