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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, const TWeakObjectPtr< AActor > & >
- ULayersSubsystem::FOnActorsLayersChanged
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
Syntax
class FOnActorsLayersChanged : public TBaseMulticastDelegate_OneParam< void, const TWeakObjectPtr< AActor > & >
Remarks
Broadcasts whenever one or more Actors changed layers