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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
virtual bool DisassociateActorsFromLayers
(
const TArray < AActor * > & Actors
)
Remarks
Disassociates actors from the layer system, generally used before deleting the Actors
Parameters
| Name | Description |
|---|---|
| Actors | The actors to disassociate from the layer system |