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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
virtual bool AddSelectedActorsToLayer
(
const FName & LayerName
)
Remarks
Adds selected actors to the named layer. true if at least one actor was added. false is returned if all selected actors already belong to the named layer.
Parameters
| Name | Description |
|---|---|
| LayerName | A layer name. |