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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem > API/Editor/UnrealEd/Layers/ULayersSubsystem/AddAllLayersTo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void AddAllLayersTo
&40;
TArray< TWeakObjectPtr< ULayer > > & OutLayers
&41; const
Remarks
Gets all known layers and appends them to the provided array
Parameters
| Name | Description |
|---|---|
| OutLayers[OUT] | Output array to store all known layers |