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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Layers > API/Editor/UnrealEd/Layers/ULayersSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
virtual void AddAllLayerNamesTo
(
TArray < FName > & OutLayerNames
) const
Remarks
Gets all known layers and appends their names to the provide array
Parameters
| Name | Description |
|---|---|
| OutLayers[OUT] | Output array to store all known layers |