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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > SGlobalPlayWorldActions
- SWidget::OnKeyDown()
- SGlobalPlayWorldActions::OnKeyDown()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h |
Include | #include "Kismet2/DebuggerCommands.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/DebuggerCommands.cpp |
virtual FReply OnKeyDown
&40;
const FGeometry & MyGeometry,
const FKeyEvent & InKeyEvent
&41;
Remarks
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
Parameters
Name | Description |
---|---|
MyGeometry | The Geometry of the widget receiving the event |
InKeyEvent | Key event |