Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/INameValidatorInterface
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include | #include "Kismet2/Kismet2NameValidators.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp |
EValidatorResult FindValidString
&40;
FString & InOutName
&41;
Ok if was valid and doesn't require anything, AlreadyInUse if was already in use and is replaced with new one