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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > INameValidatorInterface
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
Include | #include "Kismet2/Kismet2NameValidators.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp |
static bool BlueprintObjectNameIsUnique
&40;
class UBlueprint &42; Blueprint,
const FName & Name
&41;
Remarks
Helper method to see if object exists with this name in the blueprint. Useful for testing for name conflicts with objects create with Blueprint as their outer True if name is not used by object in the blueprint, False otherwise
Parameters
Name | Description |
---|---|
Blueprint | The blueprint to check |
Name | The name to check for conflicts |