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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include | #include "Kismet2/WildcardNodeUtils.h" |
Syntax
class FWildcardNodeUtils
Remarks
A collection of utilities for creating, using, and changing the value of wildcard pin types throughout the graph editor.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | CreateWildcardPin
(
UEdGraphNode* Node, |
Add a default wildcard pin to the given node | |
| FEdGraphPinType | Gets the default wildcard pin type. | ||
| bool | IsLinkedToWildcard
(
const UEdGraphPin*const Pin |
Checks if the given pin is linked to any wildcard pins | |
| bool | IsWildcardPin
(
const UEdGraphPin*const Pin |
Checks if the given pin is in a wildcard state | |
| bool | NodeHasAnyWildcards
(
const UEdGraphNode*const Node |
Check this node for any wildcard pins |