Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FWildcardNodeUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static UEdGraphPin &42; CreateWildcardPin
&40;
UEdGraphNode &42; Node,
const FName PinName,
const EEdGraphPinDirection Direction,
const EPinContainerType ContainerType
&41;
Remarks
Add a default wildcard pin to the given node The newly created pin or nullptr if failed
Parameters
| Name | Description |
|---|---|
| Node | The node to add this pin to |
| PinName | Name of the given wildcard pin |
| Direction | |
| ContainerType |