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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FStructureEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
| Include | #include "Kismet2/StructureEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp |
static EStructureError IsStructureValid
&40;
const UScriptStruct &42; Struct,
const UStruct &42; RecursionParent,
FString &42; OutMsg
&41;
Remarks
Can the structure be a member variable for a BPGClass or BPGStruct