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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FStructureEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
| Include | #include "Kismet2/StructureEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp |
static bool ChangeEditableOnBPInstance
&40;
UUserDefinedStruct &42; Struct,
FGuid VarGuid,
bool bInIsEditable
&41;